The only noticeable difference being the small adds summoned by the spark puddles hit very hard and need to be cc'd and aoe'd down quickly after the floor comes back up. The spark and transition phases are virtually identical to normal. Therefore, a rotation is required to soak these, which should be pre-determined. In addition, being exposed to Total Annihilation will stun any affected player until fully healed, and if they attempt to soak another Total Annihilation in the next two minutes, they will be killed instantly. The Total Annihilation it casts on death deals 600k damage, and must hit at least some players (1 on 10player, 3 on 25player), or the resulting effect will instantly kill the raid. So its a matter of tanks being quick on moving the protector to the outside. But, as explained above, if the mob is outside the floor when it is pulsing, it will not hit anyone inside. First, the aoe pulse they start doing at 25% deals MUCH more damage, you cannot afford more than one on the raid per protector. The celestial protectors aren't too different with two exceptions. This makes the spark waves important, since you will need to destroy at least 4 waves (letting the 5 wave/stack go through) to have a likely chance of beating the berserk. The DPS check is much higher here, as Elegon has significantly increased health. NPCs also have this restriction, which will be important later on. Likewise, those on the floor cannot target anything outside it. If you're outside of it, you cannot target anything within (enemy or ally) for attacking or healing.
![elegon total annihilation elegon total annihilation](https://sunniersartofwar.com/images/2013/01/10/elegon-p3_5.png)
The first and most important change is that the transparent floor in the middle acts as a giant smoke screen, if you will. There aren't many differences, but they are critical. Comentario de WowvocateI will attempt to explain the differences between this and normal mode as best I can here.